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Zephyr by Seth Race video DOWNLOAD
Introducing Zephyr, a revolutionary PK concept that allows you to tap into your inner Jedi, control the elements, or even summon a ghost for a haunting routine. This incredible package includes a range of mind-blowing effects that will leave your audience in awe.One of the standout effects is PK Senses, where you can make someone feel the sensations of another person without any physical contact. This is achieved without the use of loops, making it even more impressive.Another highlight is the Ouija Ball, where you can seemingly have a spirit move a ball to reveal information about a haunting. This effect is sure to send chills down your audience's spines.But that's not all!
Introducing Zephyr...
A revolutionized PK concept that allows you to be a jedi, give you control over elements, or use it to seemingly call forth a ghost for an opener to any haunted routine.
Effects Included:
PK Senses - With this concept you can have someone feel what another person has felt without ever touching them. (NO LOOPS)
Ouija Ball - Seemingly have a spirit move a ball to show where, what, or who they are Haunting.
Hot Hands - A borrowed flame lit under the palm does not burn your hand, or even a spectator's hand. Even as you carry on a conversation.
Force Push - Cause bottles, money, playing cards, pens and other borrowed items to fall over or even move across a surface.
And MORE!!
Multiple variations and methods included.
Suited for stage, parlor, street, close-up, and impromptu magic!
No thread
No wire
No magnets
No sticky stuff
No elastics
No ITR
A revolutionized PK concept that allows you to be a jedi, give you control over elements, or use it to seemingly call forth a ghost for an opener to any haunted routine.
Effects Included:
PK Senses - With this concept you can have someone feel what another person has felt without ever touching them. (NO LOOPS)
Ouija Ball - Seemingly have a spirit move a ball to show where, what, or who they are Haunting.
Hot Hands - A borrowed flame lit under the palm does not burn your hand, or even a spectator's hand. Even as you carry on a conversation.
Force Push - Cause bottles, money, playing cards, pens and other borrowed items to fall over or even move across a surface.
And MORE!!
Multiple variations and methods included.
Suited for stage, parlor, street, close-up, and impromptu magic!
No thread
No wire
No magnets
No sticky stuff
No elastics
No ITR
DN012436
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