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CRISIS is a versatile tool for performers, offering a compact and expandable show that can be used in a variety of circumstances such as unpaid charity gigs, small venues, or impromptu performances. It's particularly useful when dealing with lost luggage situations, as it only requires a 3x3 inch sticky note pad and a marker. CRISIS is a 20-30 minute set of semi-scripted and field-tested mentalism, such as predictions and mind reading, that requires minimal preparation.
The CRISIS set includes a three-phase "Which hand?" game, a prediction of a participant's choices, a "Living and Dead" test with sticky notes, and a mind-reading trick involving four participants. These tricks can be seamlessly integrated into each other and can be expanded with additional ideas
CRISIS is a versatile tool for performers, offering a compact and expandable show that can be used in a variety of circumstances such as unpaid charity gigs, small venues, or impromptu performances. It's particularly useful when dealing with lost luggage situations, as it only requires a 3x3 inch sticky note pad and a marker. CRISIS is a 20-30 minute set of semi-scripted and field-tested mentalism, such as predictions and mind reading, that requires minimal preparation.
The CRISIS set includes a three-phase "Which hand?" game, a prediction of a participant's choices, a "Living and Dead" test with sticky notes, and a mind-reading trick involving four participants. These tricks can be seamlessly integrated into each other and can be expanded with additional ideas
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